TeDance - Technologically Expanded Dance
TeDance was an interdisciplinary research project (2005–2007), coordinated by Daniel Tércio and funded by the Portuguese Foundation for Science and Technology (FCT, POCI/EAT/61564/2004). It brought together researchers from performance studies, biomechanics, computational engineering and character animation to investigate articulations between the physical and the virtual in motion capture, character animation, choreography and augmented reality. Outcomes were published in an edited book and presented at an international conference at Culturgest, Lisbon.
Stephan worked on the project as a researcher and choreographer:
He developed compositional strategies through the transfer of media art techniques to choreography.
He researched and experimented with novel performance techniques for interactive systems on stage, aiming to expand the skill set of dancers and actors in training and performance.
Jürgens, S. (2009). Expanding Choreographic Resources: Generative Techniques in Contemporary Live Performance and New Media Art. In Daniel Tércio (ed.) Tedance - Perspectives on Technologically Expanded Dance, 155-175. Published by University of Lisbon, Portugal.