TeDance - Technologically Expanded Dance

This interdisciplinary research project joined researchers from the areas of performance studies, biomechanics, computational engineering and character animation investigated articulations between the physical and virtual in such areas as motion capture, character animation, choreography and augmented reality. Outcomes were published in an edited book and presented in the context of an international conference at the Culturgest/ Lisbon.

  • Stephan collaborated as a choreographer and developed compositional strategies through the transfer of media art techniques to choreography. He also researched into and experimented with novel performance techniques in interactive systems on stage with the aim to augment the skill set of dancers/actors in training and performance.

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Jürgens, S. (2009). Expanding Choreographic Resources: Generative Techniques in Contemporary Live Performance and New Media Art. In Daniel Tércio (ed.) Tedance - Perspectives on Technologically Expanded Dance, 155-175. Published by University of Lisbon, Portugal.