Moving Digits

Moving Digits: Augmented Dance for Engaged Audience aimed to enhance audience understanding and engagement in contemporary dance performances, and to allow to experience dance in an augmented way (even after the performance). The project also aimed to empower dancers, choreographers and technicians with further tools for expression, archival and analysis. https://movingdigits.eu/

Stephan has worked as a Postdoc researcher at the Interactive Technologies Institute (University of Madeira, P) between 2019-2020 on the Moving Digits project. His main focus has been:

  • Conception and development of digital software tools for the performance of technologically augmented dance pieces

  • Documentation and scientific analysis of artistic processes and works

  • Development of digital forms of communication that enable the audience to experience creative processes and stage works in an augmented and immersive way (e.g. in Virtual Reality).

Publications that resulted from this research:

Jürgens, S., Correia, N. N., Masu, R., (2021), The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI. In Proceedings of the 15th International Conference on Tangible, Embedded and Embodied Interaction. (accepted to TEI 2021).

Masu, R., Correia, N. N., Jürgens, S., Feitsch, J. and Romão, T. (2020) Designing interactive sonic artefacts for dance performance: an ecological approach. In AM '20: Proceedings of the 15th International Conference on Audio Mostly, ACM, NY, USA, 122-129.

Jürgens, S., Correia, N. N., Masu, R., (2020) Designing Glitch Procedures and Visualisation Workflows for Markerless Live Motion Capture of Contemporary Dance. In Proceedings of the 7th International Conference on Movement and Computing, ACM, NY, USA, 1-8.

Masu, R., Correia, N. N., Jürgens, S., Druzetic, I. and Primett,W. (2019). How do Dancers Want to Use Interactive Technology?: Appropriation and Layers of Meaning Beyond Traditional Movement Mapping. In Proceedings of the 9th International Conference on Digital and Interactive Arts. ACM, Braga Portugal, 1–9.